Feature #2: Interface EnhancementsThere are 2 independent layouts in place with FGNI, one when you're not logged in and another when you are logged in. Let's start with when you're not logged in.
Some pages, such as player and team pages can be viewed through the unauthenticated design and the menu system at the top allows you to navigate to these pages.
When on a desktop PC, you can also login from any of these pages - viewing them on a mobile phone gives you to access a slightly different menu with a link to the login page.
Once logged in, the authenticated design presents you with a menu to the left, with which you can access any page in the game (if there's any missing, i'd love to know!), along with the server time for paying managers - this can be collapsed for extra space, using the "hamburger stack" icon and gives you hover options for navigation.
The menu at the top provides you with a quick search, for teams, managers and players (maximum 15 results when entering 3 or more characters) and a manager menu for quick access to account functions - Paying Managers will see a numbered icon to display the number of unread FGMs they have. The manager image is automatically taken from
Gravatar (my Gravatar was taken following a particularly successful trip to the barbers
) using your registered email address and this feature is no longer limited to just Paying Managers - this is also displayed in a few other areas, such as the FGM messages (see above post).
Finally, the manager profile is one of the first pages to receive a complete makeover, along with announcements (using the same editor as FGMs), player rename and almost all admin pages.
One of the next ones to be overhauled following Go Live will be the squad page - the first step being to amalgamate 8 different versions in to 1 reusable template..
This concludes the intro to Feature #2! Check out the
Beta server if you can't wait until Sunday to try it out!